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Fera:The Sundered Tribes I Misc Props and Characters.

For 2.5 years between 2022-2024, I had the pleasure of working on Fera: the Sundered Tribes with a bunch of wonderful people at Massive Damage Games as a Principal 3d Character Artist.
Here's a look at some of the miscellaneous props and characters I got to create for the game.

Art directed by Bryan Heemskerk.
https://www.artstation.com/brydraws

Technical Animation and Artists Riley King and Matt Kidd.
https://www.artstation.com/pujp240
https://x.com/canadianimator

Animators Renuka Bhalerao and Hyeon Kim.
https://www.artstation.com/arcoftym
https://www.linkedin.com/in/hyeonimation/

3d Artist and Environment Artist Kimberly Graham and Thelonious Bashford.
https://www.artstation.com/kimehh
https://www.artstation.com/thelosopher

Environment Art Lead Ryan Honey
https://www.artstation.com/raditsys

PracticeDummy assets- these fellas were so much fun to create.

PracticeDummy assets- these fellas were so much fun to create.

A look at how they work in the game.

Skywhales that populate the world.

Skywhales in action.

Early ideation on the WingSuit used by the character for traversal.
I got an opportunity to conceptualize how it would look and function, the animation timeline feature in Zbrush really helped with working out some of the movements and forms.

This is how the wingsuits ended up after being implemented in UE.
Supercool animations and rigging by our animator Riley King.

How the WingSuits work in the game.

A few of the background assets i created, the one on the right was a fun crossover with the Frostpunk folks.

A few of the background assets i created, the one on the right was a fun crossover with the Frostpunk folks.